First Dungeon Walkthrough: Getting Through Safely

Category: Walkthrough | SAO Hollow Realization Guide

Step-by-step walkthrough for the first dungeon. Enemy types, traps, chests, and navigation to the boss room.

Entering the Dungeon Stone/ruin structure at the far end of starting fields. Before entering: field teleport stone activated, gear repaired, potions stocked, party ready.

Dungeon Layout Generally linear with side rooms: torch-lit corridors, patrols, breakable crates/barrels (items/Col), chests in alcoves, occasional traps, teleport stone before boss, boss chamber at end.

Player Tip: Use mini-map constantly. Unvisited corridors are gray. Follow main path for boss; check side rooms for chests. Backtrack at dead ends.

Dungeon Enemies • Humanoid mobs (orcs/goblins) -- Weapon-wielding groups of 1-3. Focus one at a time; dodge swings more than Perfect Guard. • Bats/flying insects -- Annoying flying enemies; hard to hit with slow weapons; AoE skills work or let party handle. • Spiders/crawlers (if present) -- Fast, can poison; bring Antidotes. • Patrol groups -- Pull one at a time if possible; fighting 3 at once is dangerous early.

Navigation Tips • Move slowly; see enemies before they see you. • Break crates/barrels for items. • Check every side room for chest upgrades. • Activate dungeon teleport stone when found. • Teleport back to town anytime to heal/sell/repair/restock. • Watch for pressure plate traps (raised stones); avoid or trigger from range.

Approaching Boss Room Near the end: teleport stone activated, large ornate door/archway, antechamber before boss with no enemies. Heal, buff, assign potions to accessible buttons before entering.